var math/rand.globalRand

18 uses

	math/rand (current package)
		rand.go#L293: var globalRand = New(&lockedSource{src: NewSource(1).(*rngSource)})
		rand.go#L296: var _ *rngSource = globalRand.src.(*lockedSource).src
		rand.go#L303: func Seed(seed int64) { globalRand.Seed(seed) }
		rand.go#L307: func Int63() int64 { return globalRand.Int63() }
		rand.go#L311: func Uint32() uint32 { return globalRand.Uint32() }
		rand.go#L315: func Uint64() uint64 { return globalRand.Uint64() }
		rand.go#L319: func Int31() int32 { return globalRand.Int31() }
		rand.go#L322: func Int() int { return globalRand.Int() }
		rand.go#L327: func Int63n(n int64) int64 { return globalRand.Int63n(n) }
		rand.go#L332: func Int31n(n int32) int32 { return globalRand.Int31n(n) }
		rand.go#L337: func Intn(n int) int { return globalRand.Intn(n) }
		rand.go#L341: func Float64() float64 { return globalRand.Float64() }
		rand.go#L345: func Float32() float32 { return globalRand.Float32() }
		rand.go#L349: func Perm(n int) []int { return globalRand.Perm(n) }
		rand.go#L354: func Shuffle(n int, swap func(i, j int)) { globalRand.Shuffle(n, swap) }
		rand.go#L359: func Read(p []byte) (n int, err error) { return globalRand.Read(p) }
		rand.go#L370: func NormFloat64() float64 { return globalRand.NormFloat64() }
		rand.go#L380: func ExpFloat64() float64 { return globalRand.ExpFloat64() }