func math/rand.globalRand
16 uses
math/rand (current package)
rand.go#L321: func globalRand() *Rand {
rand.go#L434: func Int63() int64 { return globalRand().Int63() }
rand.go#L438: func Uint32() uint32 { return globalRand().Uint32() }
rand.go#L442: func Uint64() uint64 { return globalRand().Uint64() }
rand.go#L446: func Int31() int32 { return globalRand().Int31() }
rand.go#L449: func Int() int { return globalRand().Int() }
rand.go#L454: func Int63n(n int64) int64 { return globalRand().Int63n(n) }
rand.go#L459: func Int31n(n int32) int32 { return globalRand().Int31n(n) }
rand.go#L464: func Intn(n int) int { return globalRand().Intn(n) }
rand.go#L468: func Float64() float64 { return globalRand().Float64() }
rand.go#L472: func Float32() float32 { return globalRand().Float32() }
rand.go#L476: func Perm(n int) []int { return globalRand().Perm(n) }
rand.go#L481: func Shuffle(n int, swap func(i, j int)) { globalRand().Shuffle(n, swap) }
rand.go#L489: func Read(p []byte) (n int, err error) { return globalRand().Read(p) }
rand.go#L499: func NormFloat64() float64 { return globalRand().NormFloat64() }
rand.go#L508: func ExpFloat64() float64 { return globalRand().ExpFloat64() }